INCAPACITATION & DEATH
Calpheon Wilds
Battles in the Wilds carry real risk. When a Pokémon reaches 0 HP, it becomes Incapacitated and can no longer continue fighting. Reaching 0 HP also carries a chance of death.
Death is never automatic simply because a Pokémon reaches 0 HP, but existing injuries and ailments can make an already dangerous situation more severe.
JUMP TO SECTION
I. Reaching 0 HP
II. The Death Roll
III. Injuries & Death Risk
IV. Surviving Incapacitation
V. Sources of Incapacitation
VI. Multiple Incapacitations
VII. Death & Aftermath
VIII. Quick Reference
Battle Guides Navigation
Calpheon Wilds
Battles in the Wilds carry real risk. When a Pokémon reaches 0 HP, it becomes Incapacitated and can no longer continue fighting. Reaching 0 HP also carries a chance of death.
Death is never automatic simply because a Pokémon reaches 0 HP, but existing injuries and ailments can make an already dangerous situation more severe.
JUMP TO SECTION
I. Reaching 0 HP
II. The Death Roll
III. Injuries & Death Risk
IV. Surviving Incapacitation
V. Sources of Incapacitation
VI. Multiple Incapacitations
VII. Death & Aftermath
VIII. Quick Reference
Battle Guides Navigation
I. REACHING 0 HP
01. INCAPACITATION
When a Pokémon's HP reaches:
0 HP
it immediately becomes Incapacitated.
An Incapacitated Pokémon is no longer able to participate in the battle.
0 HP
it immediately becomes Incapacitated.
An Incapacitated Pokémon is no longer able to participate in the battle.
02. IMMEDIATE EFFECTS
As soon as a Pokémon reaches 0 HP:
• it becomes Incapacitated
• any remaining submitted Actions are canceled
• it cannot perform further Actions
• it cannot continue battling
• a Death Roll is made immediately
• it becomes Incapacitated
• any remaining submitted Actions are canceled
• it cannot perform further Actions
• it cannot continue battling
• a Death Roll is made immediately
03. ACTIONS ARE CANCELED
If the Pokémon still had an Action waiting to resolve later in the turn, that Action is lost.
An Incapacitated Pokémon cannot complete a move simply because it was submitted before reaching 0 HP.
An Incapacitated Pokémon cannot complete a move simply because it was submitted before reaching 0 HP.
04. INCAPACITATION IS NOT DEATH
Reaching 0 HP does not automatically mean the Pokémon dies.
The Death Roll determines whether the Pokémon survives the Incapacitation.
The Death Roll determines whether the Pokémon survives the Incapacitation.
05. INCAPACITATION & BATTLE END
If the tamer has another Pokémon able to battle, they may send out a forced replacement.
If they do not have another Pokémon or choose not to continue, the battle may end.
See Switching, Retreat & Battle End for replacement and battle-ending rules.
If they do not have another Pokémon or choose not to continue, the battle may end.
See Switching, Retreat & Battle End for replacement and battle-ending rules.
II. THE DEATH ROLL
01. WHEN THE ROLL OCCURS
A Death Roll is made immediately whenever a Pokémon reaches 0 HP.
The Battle System handles this roll automatically.
The Battle System handles this roll automatically.
02. BASE DEATH CHANCE
A Pokémon with no additional risk factors has a:
10% chance of death
when it reaches 0 HP.
10% chance of death
when it reaches 0 HP.
03. HOW THE ROLL WORKS
The Battle System rolls from 1 to 100.
With the standard 10% Death Chance:
• 1-10: the Pokémon dies
• 11-100: the Pokémon survives
Additional injuries or ailments can increase the Death Chance.
With the standard 10% Death Chance:
• 1-10: the Pokémon dies
• 11-100: the Pokémon survives
Additional injuries or ailments can increase the Death Chance.
04. DEATH IS IMMEDIATE
If the Death Roll fails, the Pokémon dies as a result of the Incapacitation.
The result cannot be avoided by switching, capturing, healing, or ending the battle after the roll has occurred.
The result cannot be avoided by switching, capturing, healing, or ending the battle after the roll has occurred.
05. SURVIVAL
If the Pokémon survives its Death Roll, it remains alive but Incapacitated at:
0 HP
Surviving the roll does not restore any HP.
0 HP
Surviving the roll does not restore any HP.
III. INJURIES & DEATH RISK
01. EXISTING CONDITIONS MATTER
A Pokémon already suffering from untreated injuries or ailments is at greater risk when it reaches 0 HP.
Each qualifying untreated persistent injury or ailment adds:
+5 percentage points to the Death Chance
Each qualifying untreated persistent injury or ailment adds:
+5 percentage points to the Death Chance
02. DEATH CHANCE EXAMPLES
PERSISTENT INJURIES / AILMENTS
DEATH CHANCE
None
10%
1
15%
2
20%
3
25%
4
30%
03. WHAT COUNTS?
Only conditions recorded as persistent injuries or ailments count toward the increased Death Chance.
Examples may include injuries, illnesses, or other medical conditions being tracked through Injuries, Ailments & Recovery.
Examples may include injuries, illnesses, or other medical conditions being tracked through Injuries, Ailments & Recovery.
04. BATTLE STATUS CONDITIONS
A battle Status Condition does not automatically count as an additional persistent injury or ailment.
For example, simply being Burned, Poisoned, Paralyzed, or affected by another battle Status does not automatically add +5 percentage points to the Death Roll.
If the circumstances also caused a persistent medical injury or ailment, that separate condition may count.
See Status Conditions for the difference between battle Status and persistent medical conditions.
For example, simply being Burned, Poisoned, Paralyzed, or affected by another battle Status does not automatically add +5 percentage points to the Death Roll.
If the circumstances also caused a persistent medical injury or ailment, that separate condition may count.
See Status Conditions for the difference between battle Status and persistent medical conditions.
05. CONDITIONS ARE CHECKED AT 0 HP
The Death Chance is based on the qualifying injuries and ailments the Pokémon has at the moment it reaches 0 HP.
The Battle System then makes the Death Roll immediately.
The Battle System then makes the Death Roll immediately.
IV. SURVIVING INCAPACITATION
01. SURVIVORS REMAIN AT 0 HP
A Pokémon that survives its Death Roll remains Incapacitated at:
0 HP
It does not regain HP simply because it survived.
0 HP
It does not regain HP simply because it survived.
02. NO RETURN TO THE SAME BATTLE
An Incapacitated Pokémon cannot be healed and returned to the same battle.
Once a Pokémon reaches 0 HP, its participation in that encounter is over even if it survives.
Once a Pokémon reaches 0 HP, its participation in that encounter is over even if it survives.
03. RECOVERY HAPPENS AFTERWARD
Healing, treatment, injuries, and recovery are handled after the Pokémon has been removed from active combat.
See Injuries, Ailments & Recovery for recovery rules.
See Injuries, Ailments & Recovery for recovery rules.
04. NO CAPTURE AT 0 HP
A wild Pokémon at 0 HP cannot be captured.
Capture attempts must be made while the Pokémon is still conscious and able to be captured.
See Capture System for full capture rules.
Capture attempts must be made while the Pokémon is still conscious and able to be captured.
See Capture System for full capture rules.
05. INCAPACITATION DOES NOT CLEAR CONDITIONS
Reaching 0 HP does not automatically remove existing injuries, ailments, or persistent Status Conditions.
Those conditions remain until their individual recovery or treatment requirements are met.
Those conditions remain until their individual recovery or treatment requirements are met.
V. SOURCES OF INCAPACITATION
01. DIRECT ATTACKS
A normal damaging move can reduce a Pokémon to 0 HP and trigger Incapacitation.
02. STATUS DAMAGE
Damage from a Status Condition can also reduce a Pokémon to 0 HP.
Examples include:
• Burn
• Poison
• Bad Poison
• Leech Seed
• Nightmare
• Curse
If Status damage reduces the Pokémon to 0 HP, a Death Roll occurs normally.
See Status Conditions.
Examples include:
• Burn
• Poison
• Bad Poison
• Leech Seed
• Nightmare
• Curse
If Status damage reduces the Pokémon to 0 HP, a Death Roll occurs normally.
See Status Conditions.
03. WEATHER & HAZARDS
Battlefield effects can cause Incapacitation as well.
Examples include:
• Sandstorm
• entry hazards
• damaging terrain
• environmental hazards
If one of these effects reduces a Pokémon to 0 HP, it immediately makes a Death Roll.
See Weather & Battlefield Effects.
Examples include:
• Sandstorm
• entry hazards
• damaging terrain
• environmental hazards
If one of these effects reduces a Pokémon to 0 HP, it immediately makes a Death Roll.
See Weather & Battlefield Effects.
04. RECOIL & SELF-DAMAGE
A Pokémon can Incapacitate itself.
Recoil, Confusion damage, self-sacrificing moves, or other self-inflicted damage can reduce a Pokémon to 0 HP.
The Death Roll works exactly the same regardless of who caused the damage.
Recoil, Confusion damage, self-sacrificing moves, or other self-inflicted damage can reduce a Pokémon to 0 HP.
The Death Roll works exactly the same regardless of who caused the damage.
05. SELF-DESTRUCTIVE MOVES
Moves such as Self-Destruct and Explosion intentionally reduce the user to 0 HP after successful execution.
The user immediately becomes Incapacitated and makes a Death Roll.
See Special Move Rules.
The user immediately becomes Incapacitated and makes a Death Roll.
See Special Move Rules.
06. ENVIRONMENTAL DAMAGE
Falling, fire, collapsing terrain, dangerous water, or another environmental hazard may also reduce a Pokémon to 0 HP.
Environmental Incapacitation follows the same Death Roll rules as battle damage.
See Positioning & Environment.
Environmental Incapacitation follows the same Death Roll rules as battle damage.
See Positioning & Environment.
07. EFFECTS THAT CANNOT REDUCE BELOW 1 HP
Some special effects specifically state that they cannot reduce a Pokémon below 1 HP.
These effects cannot cause Incapacitation by themselves.
If another source of damage later reduces the Pokémon from 1 HP to 0 HP, a Death Roll occurs normally.
These effects cannot cause Incapacitation by themselves.
If another source of damage later reduces the Pokémon from 1 HP to 0 HP, a Death Roll occurs normally.
VI. MULTIPLE INCAPACITATIONS
01. BOTH POKÉMON CAN REACH 0 HP
It is possible for both Pokémon to become Incapacitated during the same exchange.
This may happen because of:
• recoil
• Status damage
• environmental damage
• reactive effects
• Destiny Bond
• other simultaneous or chained effects
This may happen because of:
• recoil
• Status damage
• environmental damage
• reactive effects
• Destiny Bond
• other simultaneous or chained effects
02. EACH POKÉMON ROLLS SEPARATELY
If multiple Pokémon reach 0 HP, each one makes its own Death Roll.
One Pokémon surviving or dying has no effect on the other's roll.
One Pokémon surviving or dying has no effect on the other's roll.
03. RESOLVE EACH 0 HP EVENT
Each Incapacitation is resolved when it occurs.
The Battle System determines:
• which Pokémon reached 0 HP
• its current Death Chance
• the result of its Death Roll
• whether a replacement is available
• whether the battle can continue
The Battle System determines:
• which Pokémon reached 0 HP
• its current Death Chance
• the result of its Death Roll
• whether a replacement is available
• whether the battle can continue
04. DOUBLE INCAPACITATION
If both active Pokémon are Incapacitated, both sides follow the normal replacement rules.
The battle may continue if replacements are available and the encounter has not otherwise ended.
See Switching, Retreat & Battle End.
The battle may continue if replacements are available and the encounter has not otherwise ended.
See Switching, Retreat & Battle End.
05. RESPONSIBLE SOURCE
When an effect depends on which opponent caused the Incapacitation, the Battle System records the source responsible for reducing the Pokémon to 0 HP.
This is important for effects such as Destiny Bond and other special move interactions.
This is important for effects such as Destiny Bond and other special move interactions.
VII. DEATH & AFTERMATH
01. DEATH IS PERMANENT
If a Pokémon dies, the death is permanent.
There is no automatic revival after the battle and no ordinary healing effect can reverse death.
There is no automatic revival after the battle and no ordinary healing effect can reverse death.
02. DEATH ENDS BATTLE PARTICIPATION
A dead Pokémon cannot:
• perform Actions
• be switched back into battle
• receive ordinary healing
• be captured
• continue participating in the encounter
• perform Actions
• be switched back into battle
• receive ordinary healing
• be captured
• continue participating in the encounter
03. THE BATTLE MAY CONTINUE
The death of one Pokémon does not automatically end the entire battle.
If another Pokémon is available and the tamer chooses to continue, the normal forced replacement rules apply.
The tamer may also choose to yield or end their participation.
See Switching, Retreat & Battle End.
If another Pokémon is available and the tamer chooses to continue, the normal forced replacement rules apply.
The tamer may also choose to yield or end their participation.
See Switching, Retreat & Battle End.
04. WILD POKÉMON
A wild Pokémon that dies remains part of the physical scene.
If the Pokémon is later processed for food or usable materials, those actions follow Butchery & Cooking.
If the Pokémon is later processed for food or usable materials, those actions follow Butchery & Cooking.
05. LASTING CONSEQUENCES
Deaths should be reflected in the thread's final outcome and any appropriate character or Pokémon records.
Death is a lasting consequence of the Wilds and should be treated as part of the story rather than being erased when the battle ends.
Death is a lasting consequence of the Wilds and should be treated as part of the story rather than being erased when the battle ends.
06. TAMER INCAPACITATION
These rules govern Pokémon reaching 0 HP.
Rules for injuries, Incapacitation, and other consequences involving tamers are covered separately in Tamer Combat.
Rules for injuries, Incapacitation, and other consequences involving tamers are covered separately in Tamer Combat.
VIII. QUICK REFERENCE
RULE
HOW IT WORKS
0 HP
Immediately Incapacitated
Remaining Actions
Canceled
Death Roll
Made immediately at 0 HP
Base Death Chance
10%
Each Untreated Persistent Injury / Ailment
+5 percentage points
Battle Status Alone
Does not automatically increase Death Chance
Successful Death Roll
Pokémon survives at 0 HP
Failed Death Roll
Pokémon dies
Return to Same Battle
Not allowed after reaching 0 HP
Healing at 0 HP
Handled after the encounter
Capture at 0 HP
Not allowed
Status Damage to 0 HP
Triggers Death Roll
Recoil / Self-Damage to 0 HP
Triggers Death Roll
Environmental Damage to 0 HP
Triggers Death Roll
Multiple Pokémon at 0 HP
Each rolls separately
0 SP
Exhausted, not Incapacitated
Death
Permanent
Reaching 0 HP means a Pokémon can no longer fight, but it does not always mean death. The condition of the Pokémon when it falls determines how dangerous that moment becomes.

